Download Viewer 2 Second Life

Download Viewer 2 Second Life 4,0/5 3546 reviews

The Bakes on Mesh release from Firestorm has been long awaited; apologies for that. This should be considered by all in SL a MAJOR UPDATE, and it is important that all our SL users upgrade to it.

Restrained Love Viewer for second life. Greetings to visitors from Second Life. It is our honor to host Marine Kelley's Restrained Love Viewer. We are a big fan and love the way the viewer enhances the bondage experience in Second Life.

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This update contains a lot of rendering-related changes from Linden Lab, without which you WILL be running into avatars that look badly broken to you. Even if you don’t intend to use or purchase anything with BoM, you will still need to be able to see BoM items in your viewer. Please take the update. I can assure you we have put this through a rigorous QA process; it’s a great build!Major updates from LL in this update include:– Bakes on Mesh! See the, the, and the.– Love Me Render! See the on these rendering updates.– Umeshu, a group of bug fixes, tweaks and improvements.– Edit notecards from an external editor.– Ability to duplicate group roles.Firestorm goodies!There are a few new FS-specific features in this release as well like ability to sit on objects from Area search, New Discord Rich Presence, Ghosted attachments now automatically fix themselves after tp, but as usual there are too many to list here. The, and I highly encourage you to have a read of.

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She is always very thorough and we are grateful for her efforts!OPENSIM USERS: PLEASE READ!This build can not be offered to Opensim as it is right now.In my I said we would provide an “as-is” download of this release for Opensim. However, I have been informed that this update will actually cause Opensim regions to crash upon login. Unfortunately, by the time we made the decision to reverse the split we were too far into our QA process to test or make changes & fixes.

This is why the “as-is” was mentioned. Because of the severity of the issue (crashing regions is about as bad as it gets) and having no time to fix it, I am forced to go back on my word on this one.We will continue to host Firestorm 6.0.2.56680 on our downloads page in the Opensim section until we are able to remedy the major issues. The SL version of this update will install separately, so you can use the 6.3.2 update for SL and continue to run 6.0.2 for Opensim.As part of our 3-version rule, we will be blocking version 5.1.7.55786 from accessing Second Life grid as of October 21st (3 weeks).

It will continue to function for Opensim.Enjoy!Jessica Lyon and the Firestorm Team. Seemed like a good idea at the timeRecently, we announced that we would be separating our repository into two, one for Opensim and one for Second life. Splitting Opensim into its own repository made sense to us as it would allow the deviation of SL from Opensim with fewer development problems for us. Most prominently, it would allow us to keep Windlight for Opensim yet replace it with LL’s Environmental Enhancement Project (EEP) for Second Life. But that announcement triggered many discussions with Opensim developers, grid owners and their users, who brought up some very strong arguments and points we hadn’t thought about—not the least of which was that Opensim can only adapt and adopt Second Life features if the features are present in the viewer first and are thus accessible in Opensim. For example, Ubit of Opensim is working on server-side support for Bakes on Mesh right now.It made sense to split, but your points changed our minds.

I’m reversing that decision and we will be returning to the way things were. Our upcoming release of Bakes on Mesh for SL will have an Opensim variant, with the caveat that we haven’t had time to beta test for Opensim. It will be provided to Opensim AS IS. Keep in mind, there have been several major SL features since your last Firestorm viewer. More details on those below under “Examples.”Let’s talk prioritiesLet me be clear: I am Opensim’s biggest advocate on the Firestorm team. I personally feel that continued Opensim compatibility is paramount for the EDUs, high schools, universities and colleges that moved to Opensim after LL removed their discounts a few years ago; and for the grid owners and their users. There are enough of you to justify the effort.

I consider many of you my friends. And I get it: You want Second Life without the cost overhead and constraints. For some of you it’s even an ‘anti-establishment’ movement, while most just want the freedom to run your own grid the way you want to or want to be part of a grid that fits your personality, style and character. Some of you want more prims, cheaper regions, and the ability to teleport to other grids (hypergrid). I get all that. As much as anything, I want Firestorm to continue to be usable for you. We are founded on the ethos of “improving the user experience” for as many as we can.

That includes Opensim.Big numbers and the real reasonsLet’s get this out of the way first: 542,967 unique users across 9.9 million sessions spending 17.7 million hours logged into Second Life on Firestorm over the last 30-day period.That is our most recent set of metrics regarding Firestorm usage in Second Life, directly from Linden Lab. Those are mind-blowing figures. Although we don’t have metrics for how many Opensim users run Firestorm, it is safe to say it isn’t anywhere near that. My estimate would be somewhere around 2,000 users. But still THAT’S NOT WHY!It is because of those numbers that we prioritize Second Life, but those numbers are NOT why we struggle with Opensim.We are struggling in large part because we do not have, and cannot find, a dedicated Opensim viewer developer with lots of time on their hands.

I cannot simply crack my virtual whip and make our devs drop their Second Lives and move into Opensim. Even if I could, it would be unfair of me to do so. I also cannot pull a dedicated Opensim viewer dev out of thin air, though it isn’t from lack of trying!We struggle because of human resources. Because of the complexity of cross-grid/cross-platform issues. Multiple server versions in use. So many grids and no standard specification.

Grid features that vary from grid to grid. We fix an issue on one grid that breaks something on another. Fincon. Compatibility with Opensim is vastly more difficult than it is with Second Life.

Add to that the fact that we have to continue to merge upstream code from LL on a regular basis. We just don’t have the human resources.We struggle because of TIME! Human resources is about people and time, which are both scarce these days. Although Beq, one of our developers, has graciously stepped up to the task, she is only human and doesn’t have the time to do all the things on her own while balancing her real life responsibilities as well.So we have to declare here what is possible, even with the best of intentions.Managing expectations, impossibilities and some ground rules– Multiple server versions to be compatible with. There are SO many server versions out there in Opensim-land that it is impossible for us to be compatible with all of them.

Even with a dedicated OS viewer dev, we couldn’t do it. As mentioned above, we fix a bug on one grid and break something on another. We cannot test on every grid out there.– We also cannot continue to keep old legacy protocols alive in Firestorm forever. This is not by choice, but by necessity.

Every compatibility and legacy feature we retain means another set of checks and configuration options that have to be managed. Not only do these impact viewer performance directly, they also create significant maintenance and merging workloads when taking in upstream innovations, features and bug fixes from Linden Lab.– Finally, we cannot adapt to new Opensim features without direct communication via viewer patch contributions, or better yet, some kind of reference viewer.

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In the past we have been criticized for not adopting a new feature or functionality that was implemented in Opensim. But in reality no one told us what was changed, or how it worked, or even that it existed in the first place. No more of that! We can’t track LL AND Opensim developments without communications. I’m glad to say that communications have significantly improved with Opensim since our “split” announcement. Let’s keep that going!– Also, we can only adopt or implement new features based on the current server version being worked on. We cannot do a feature that works on one grid one way, but differently on another or not at all.I can’t emphasize enough how important and useful a reference viewer would be, moving forward, but I’m also aware of how unlikely it is that one will materialize that all grids can agree on.

Patches then, please!We WILL continue to do our very best to maintain compatibility with Opensim.As mentioned above, we have to focus on ONE server version to be compatible with and that will have to be whichever is most current. If you choose to fall back on an older server version with your grid, or disable certain features, that is of course your choice. I’m really sorry, but we can’t be compatible with all the custom grids and server versions out there. We will strive to be compatible with tip; this is the best we can reasonably do.The harsh reality is that Opensim is going to have to keep up with US now, at least when it concerns features, functionality and UI panels that we cannot make grid specific. It’s the only choice left. We will continue to reach parity with Linden Lab as our first priority, then do our best to achieve backwards compatibility with Opensim.

It will be very helpful to us, and beneficial to you, if you can adopt those SL features that we cannot separate between SL and OS.ExamplesHere are some things that in the near future will be impossible for us to separate:LL will be releasing the Environmental Enhancement Project (EEP). This will replace our Windlight interfaces and windlight overall. We’ve looked closely we’ve tried but we CANNOT keep Windlight for Opensim AND EEP for SL. That is what triggered us to do the split in the first place. Sadly, you are going to lose Windlight on your grids when the time comes, and there is nothing we can do about it.

It’s beyond our abilities to separate them. It is my hope that you will collectively find a way to integrate EEP into Opensim. It’s your only option for environment controls other than remaining on an older version of Firestorm.Another is estate management tools (EAM). You will notice with this upcoming BoM release that estate tools have changed. Some options will not be compatible with Opensim unless the server is adapted. Again, we cannot make separate UI panels for separate grids from the same repository and code base.Yet another is LL’s Love Me Render update.

No idea how that’s going to play out in Opensim.I could go on, but you get the gist of it. These are all things we cannot make reverse compatible and are why we initially wanted to make a split. But splitting the viewer means splitting the already scarce resources, and SL evolution is not going to stop.

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Which brings me to my final pleaOPENSIM VIEWER DEVELOPER POSITIONS AVAILABLE!If you are an Opensim user AND you are a competent viewer developer familiar with Firestorm code (you will need to be), PLEASE APPLY WITHIN! You will be received as a HERO and super star by your Opensim community! Well, ok, I can’t promise that, but we have cookies and cake!We very much are in need of someone who can do viewer code and uses Opensim regularly if we are to be able to continue compatibility with Opensim long term.

If you know someone poke them!SighIt has been painful and difficult for me to write the above. I do wish I could provide lighter news for our Opensim friends. This is worse news for some of my closest Opensim friends.

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But these are the harsh realities that are being faced right now and it’s better that I be brutally honest than sugar-coat the situation. With any luck, maybe we’ll get an Opensim viewer developer on board soon and things will start looking up again!With LoveJessica LyonFounder/CEO/Project ManagerThe Phoenix Firestorm Project, Inc. ABC – AWESOME BREED CREATIONSis excited to celebrate the 2019 Firestorm Anniversary!This year’s exclusive collectible pet has been in production for quite some time.

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The creative team tirelessly worked to capture the essence of Firestorm in the design of the coat and eye.The gift will only be available at the party location. Please be sure to check out their website to learn more about their products. THANK YOU SO MUCH!We are grateful to ABC for this generous, limited-edition gift for all to enjoy and forever thankful to our users, who have kept us going and motivated for the past NINE YEARS.

Your support means the world to us!Hope to see you at the party!Sincerely,The Firestorm Team.